It has been 20 years since Guitar Hero debuted across the Atlantic, giving players everywhere the means to feel like rock legends. Not literally, but try convincing anyone who's nailed the epic lengthy guitar solo in front of an enthusiastic living-room audience.
Developed by the developers, the game provided users with a plastic guitar peripheral to match coloured notes scrolling down the display synchronized to the music. Each riff mimicked specific notes, creating the feel of a genuine live show.
Harmonix previously experimented in the music genre prior to teaming up with the publisher, which was acquired by the gaming giant during the mid-2000s. Together, they laid the groundwork for an unlikely billion-dollar franchise that had a remarkable influence on numerous of the artists included, introducing decades-old bands to a new generation of gaming enthusiasts.
A former executive, ex-chief operating officer from the developer, remembers the early budgetary hurdles of licensing the songs – despite the fact the first two games primarily featured cover versions.
“We rerecorded every song because the dollar figure prohibitive,” he says. “Even with the necessary permissions by themselves, it was extremely difficult. We failed to secure bands like legendary groups – the publisher had virtually no money, and we were pretty convinced it would fail. But once Guitar Hero became a hit, and record sales airtime increased, everyone wanted to participate.”
He adds: “One of the amazing things was the number of parents got in touch expressing gratitude for exposing their kids to the music they loved. It became an intergenerational phenomenon.”
Timeless Music Finds Younger Fans
Northern Irish blues-rock band the Answer included their track in the 2008 release the popular installment. Lead musician the artist remembers how the series brought classic rock to the forefront: “The game offered a larger, younger audience. Generally such music was considered outdated material, however when it was featured on the game and teenagers were finding it, abruptly it became trendy. That legitimised the genre, eliminating the ‘dad rock’ tag. It gave all our music renewed popularity.”
At that time, the band's first record remained unreleased in the US, so the game served as a primary platform for exposure for the band as they went on a North American tour opening for AC/DC. “The roadies had on Never Too Late during travel, and several knew us from Guitar Hero,” he notes.
Rock’s Heavyweight Titles Enduring Impact
Rock’s biggest acts soon capitalised on the game's success, including bands like Aerosmith, Metallica and Van Halen starring in dedicated game editions that focused on each band’s catalogue and associated lore, visuals and rock’n’roll mythology. For example, the Aerosmith edition, it was said earned the band greater revenue than any of their records. It moved well over half a million units upon release, and demand for their songs rose significantly at a time when the music business faced decline.
The series continues to inspire quick-handed dedication among its fans. Earlier this year, an online personality achieved an impressive attempt featuring the challenging track – a notoriously difficult power-metal song made popular by the game – using a fan-made version, a freeware game with similar gameplay but an array of customisation options. This track is challenging even in expert mode, let alone performed at increased tempo while hitting a single one of the thousands of cues. They stated it took months of practice of practice.
“Guitar Hero is a fun, imaginary experience. If you play other games, that doesn’t mean you ought to use a real gun and go to war,” says DragonForce guitarist Herman Li.
DragonForce had already completed a successful tour when Through the Fire and Flames was featured in the third game, yet he explains it made them a household name. “I recall the record label calling to tell me that we were selling albums rapidly,” he says. “Popularity surged on the subsequent tour, and we were playing just before top acts on the Mayhem festival.”
Indeed, the band's visibility from Guitar Hero proved so vast that it has threatened to overshadow everything else the band has done. Recently, the song featured in a trailer for a major film. “In the past I felt differently, but now I accept it,” Li says. “If you only hear a single track, it’s totally cool – each person has a unique musical journey and I'm pleased we’ve been part of people’s lives”.
The Lasting Impact of a Iconic Controller
Top-tier marketing, be it for automobiles, clothes or games, goes further mere transactions – it inspires a desire. Was the game able to tap into that? “That’s exactly what our team trying to create,” he confirms. “That thrill of being a rock star on the stage. From day one, the co-founders felt that humans have a natural human desire to make music, and their goal was to use technology to allow people to do it”.
The majority of Guitar Hero games were released in just a half-decade between 2005 and 2010, featuring derivative titles such as the DJ version, including a spinning deck, and Band Hero. After that, corporate focus on peripherals waned, except for a short-lived revival several years later.
Games such as the fan project and newer releases have kept the scene alive, with expectations of a new product from the original publisher on the way. Recently formed developers has begun work on its debut rhythm-based title. Original co-founders are participating as special advisers. Are gamers prepared to welcome another game in the spirit of the classic?
“Our team believed those games could be similar to sports games allowing annual releases,” Dornbrook says. “With abundant new music that it could be evergreen, thus I remain hopeful. It's entirely possible for it to persist with new generations.”